Nba 2k8 Player Ratings
2K Sports paid a visit to Washington D.C. And I got a chance to play an 85% complete version of the NBA 2k8. Let me start by saying that this version is much better than the demo version we are all currently playing. The player faces are greatly improved from the demo and I thought Lebron looked way more realistic in this version. NBA 2K8 is a basketball simulation video game developed by Visual Concepts and published by 2K Sports and Spike. It is the ninth installment in the NBA 2K franchise and the successor to NBA 2K7. It was released in 2007 for PlayStation 2, PlayStation 3, and Xbox 360. Chris Paul of the New Orleans Hornets is the cover athlete of the game. NBA 2K8 Achievements. Full list of all 50 NBA 2K8 achievements worth 1,000 gamerscore. Achievement View. Sort by Flag Filter All None. 11 Offline Game Mode.
At the main menu, select the 'Features' option, choose the 'Codes' selection, then enter one of the following codes to activate the corresponding cheat function:
- 2K Sports team
Enter '2ksports' as a code to unlock the 2K Sports team.
NBA 2K8 development teamEnter 'nba2k' as a code to unlock the NBA 2K8 development team.
Superstars teamEnter 'llmohffaae' as a code to unlock the Superstars team.
Visual Concepts teamEnter 'vcteam' as a code to unlock the Visual Concepts team.
ABA ballEnter 'payrespect' as a code to unlock the ABA ball.
2008 All-Star uniformsEnter 'haeitgyebs' as a code to unlock the ABA ball.
Pacers secondary road uniformEnter 'cpares' as a code to unlock the Pacers secondary road uniform.
Bobcats Race Day uniformEnter 'agtaccsinr' as a code to unlock the Bobcats Race Day uniform.
Cavaliers and SuperSonics Valentine's Day uniformEnter 'amcnreo' as a code to unlock the Cavaliers and SuperSonics Valentine's Day uniform.
Bulls, Celtics, Knicks, and Raptors St. Patrick's Day uniformEnter 'uclerehanp' as a code to unlock the Bulls, Celtics, Knicks, and Raptors St. Patrick's Day uniform.
Nba 2k8 Cover
2K Sports paid a visit toWashington D.C. and I got a chance to play an 85% complete version of the NBA 2k8. Let me start by saying that this version is much better than thedemo version we are all currently playing. The player faces are greatly improvedfrom the demo and I thought Lebron looked way more realistic in this version.
Two of the biggest game play features in this year’s game, off ball control andthe play diagrams, look fantastic. One of my biggest issues with most basketballgames is that you can’t decide who will set a screen on a pick and roll. In mostgames, it’s either the center or the power forward. In NBA 2k8, you candecide which one of your four teammates sets a pick or works to get open. When Ifirst heard about this feature I thought it sounded a bit complicated and wasn’tgoing to be user friendly but after playing the game I think it’s a greatfeature that adds a new level of enjoyment.
The on-court play diagrams are also a great addition. I think most people arelike me in that they want to call plays but they hate having to memorize all thesteps it takes to run a play correctly; especially with the large number ofplays that are in the game. The on-court play diagrams make it extremely easy torun a play and will allow you to play exactly like your team would in real life.I played with the Wizards and they ran several plays exactly like their realworld counterparts. Some would end with Jamison taking a shot from the elbowwhile others had Arenas running a pick and roll. What’s great is that the AIadjusts if you run a play too often. I ran the pick and pop a few times too manyand the Warriors started double teaming Arenas once it looked like I was settingup that play. Even with the double team, I was able to make adjustments swingthe ball around and get open shots with Butler and Stevenson.
Everybody who complained about the commentary can stop now. There is plenty ofnew commentary, including player and team specific commentary in this year’sversion. In the game, I played I heard Kenny Smith and Kevin Harlan talkspecifically about Arenas, Davis, Stephen Jackson and Biedrins. One thing Ipreferred about the competition’s game was that the announcers would talk notonly about the stars but about some of the role players. I’m glad to see thatthe NBA2K team listened to the fans and improved on this feature. When I heardthat NBA 2k7 hired Harlan as its play by play announcer, I was excited.That was until I played the game and realized how subdued he sounded in thegame. The good news is that Harlan is his real life self in 2k8. Hegets excited at the right moments and it adds to the presentation.
I only got to the chance to see one arena but the changes to this arena showsthat the 2k8 development team didn’t slack off in this aspect of thegame. In the OS review, I made a small complaint about the Verizon Center. Therewas a big space between the stands behind the basket and the rest of the arenaand that space doesn’t exist in real life. The arena was perfect except for thatmistake and the 2k team could have easily left the arena the same and 99.9%(everybody but me and RubenDouglas) wouldn’t have even noticed. What surprisedme is that the 2k team fixed this mistake and now the Verizon Center is reallyperfect. 2K PR Guru Anthony Chau confirmed that all 30 arenas are authentic.
One issue that I asked Anthony about was changes to the art in the game. Sincethe game usually comes out in September and the NBA season starts in November,there are times when teams will make changes to their court, jerseys or arenasafter the game has shipped. For example, the Houston Rockets are going to debuta new court in a few weeks but it’s not in the game because it will be shownafter the game is released. I asked Anthony if it was possible for thedevelopment team to release a patch that adds new courts and changes to thearena after the game is released. He said he thinks it’s possible but the reasonan artwork patch is rarely done is that it’s more difficult to add artwork via apatch than it is to change code. Also he stated that it’s also depends onresources and the size of a development team whether an art patch is feasible.
Here are a few quick thoughts I had while playing the game:
- No custom soundtracks thisyear. He confirmed that it’s possible but that he wasn’t sure if this featurewas that popular. He stated that very few people complained when they took itout after NBA2k5. If people demand that they put the feature back in, 2k willconsider adding it to future versions.
- Slam Dunk Contest lookslike it will be fun. One issue I had with the competition’s version was thatsome of the dunks were cartoonish and too fast. 2K8’s version is morerealistic and there are more options including the use of props.
- Player spacing seemedbetter than in the demo but I think some people may think it still needsimprovement. I’ve always thought that the spacing was fine but I know manydisagree.
- I asked Anthony about howthe public perceived the game. In previous years, the NBA2k series has alwaysbeen seen as the underdog but after a year when it outsold the competition andwas unanimously hailed as the better game, its seems that this has changed.Many people are giving credit to the competition for its improved game andstating that the 2k series feels like “more of the same” or “stale.” He statedthat it all comes down to what’s the better game. He stated that he still seesNBA2k as an underdog and acknowledged that many people are brand loyal andautomatically purchase Live. He also said that he was concerned that somepeople would purchase Live because of the improvements and that the sales racewould be closer. He continued by saying that he’s played the retail version ofLive 08 and its clear that NBA 2k8 is still the better game and thatmost gamers and real NBA players play that game.
- He told me an interestingstory of how the US National Team rented out a theater in Las Vegas during theTournament of Americas and played nothing but NBA2k7 and how many of theplayers are trying to get an early copy of 2K8.
- Finally we discussed footplanting. Anthony wanted to make it clear that he didn’t think that footplanting technology was as important of a feature that some people make it. Hestated that the team had to make a choice when it came to foot planting AI andsliding. Either have a game that has zero sliding but very stiff and roboticanimations or on with fluid animations with a little bit of sliding. The 2kteam chose the latter. He ended by saying that the team will continue to tryto minimize sliding in future versions but not at the expense of limitinganimations. From what I saw there is still sliding in the game especially whenyou are using the defensive assist feature but it’s not as bad as pastversions of the game.
Clay Shaver DemoImpressions
After spending some timewith the NBA 2K8 demo this week, I can’t help but be impressed with thesmall sample we got of this title. While the demo only allows for two fourminutes quarters with no play-by-play, fatigue, play calling or significantfeature set available, it left me spellbound by the little things that have madethis series great and look to take this year’s version to the next level. WithNBA Live set to make a big push this season to reclaim the basketballcrown, the team at 2K and VC has pulled out all the stops to truly replicate theNBA experience.
Let’s take a look at our “Keys to the Game” from the NBA 2K8 demo whichis currently available on the Xbox Live Marketplace.
KEYS TO THE GAME
- Signature Style-- Being an NBA and, specifically, a Detroit Pistons fan, I’ve seen a lot ofthe Spurs and Cavaliers in the past two seasons – the two playable teams inthe demo. It was mind blowing how many of the little things were there whenplaying with or against these teams. Sure the jumpers and free throw routineslooked great, but you saw the real playing styles in every aspect of the game.Ginobli and Parker both drove the lane and finished with multiple moves thatI’ve seen a hundred times. I saw Parker’s little duck and tuck drive and Manucoming in from the wing and throwing up that reverse while looking back for itover his shoulder. I watched them feed it to Duncan in the post only to seeTimmy wait to draw the double before dumping it off to a curling Mr. Longoriafor the lay-in. Heck, I even watched LeBron chew on his finger nails during aSpurs free throw.
- Smarter AI –This was something that the fans needed to see and, if the demo is anyindication, we’re in for an improvement. Not only does the AI seem to finallyreally feed their Superstars, specifically guys like Duncan who can kill youon the block, but, even at the default skill level available in the demo, theAI will exploit people who make bad defensive choices. Basketball is a 5-on-5game. If you run around looking for steals and double teaming all day, you’regonna leave someone open and, unlike in other games and previous versions ofthe 2K series, the game is going to find them. Not only that, they’re going tomake the right play. Unguarded players cut to the basket and move without theball better than I’ve ever seen.
- Presentation –The last year has been less than impressive for sports gamers in the area ofpresentation. While some games have improved, others have taken a huge stepback. While the demo doesn’t tell the full story, what they did show wasalready impressive. The post basket and dead ball animations and cutscenesflow pretty seamlessly with the action and I saw at least four differentreplay styles. There’s even a slick new substitution animation that some mightmiss in the demo due to the short quarters available.
- “She has a goodpersonality” – The dev team boasts on their website about “A WholeNew Look - Every NBA player has been completely redone to improve likenessesand overall graphical quality.” Well, based on the demo, I think they actuallytook a step backwards in the player models. Now the final retail build may beslightly cleaner, but I thought the new models looked too washed up, zombielike and, in many cases, way too skinny. On the flipside, it moves better thanit ever has before and it’s loaded with new animations for the little things.Try running into the crowd or take a full speed block attempt while runningtowards the backboard. The resulting animations will show why they are thebest in the business and won’t be damaged by a small step back in graphics.
- The Association– This may be the most important battle that NBA 2K8 has to fight andwe’ve only seen limited information up to this point. While their site ispromoting improvements and new features, this Franchise Mode has left a lot tobe desired year after year and could play a vital role in the battle forbasketball supremacy.
Nba 2k8 Xbox 360
If the demo is any indication, NBA 2K8 should be yet another stepforward for this series. The attention to detail and dedication to a realisticNBA look and feel should keep ballers locked in for another great game.